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Substance Designer Character Texturing Tool WIP

I’ve set up a Substance Designer graph, to quickly create textures for Project D characters. It includes an option to change between colour and ID mask.

In unreal engine the ID mask is used to store up to 50 masks in one RGBA channel, I am currently using the masks to change colours dynamically in the master material instance.

Tool in use example

Pixel Processor replacing blend add node

Pixel Processor replacing blend add node